Feb 21

CHEITHA

Since last November we have been busy working on our latest game - Cheitha. It is a competitive survival shooter, where you overcome waves of enemies by unlocking new tiers of weapons and opening passageways to even the odds. You challenge friends’ scores on the leaderboard by surviving longer. Tactical... read more →
Mar 05

REDUCING WASTE IN GAME DEVELOPMENT

Past two game projects that Headshot Labs has attempted, have made me think about an important issue. How to verify that you are developing the right thing without building the full game and releasing it. What is the process of cost-effectively making games as business? Is lean game development the... read more →
Oct 30

DREAM GAME AS FIRST PROJECT

It is common knowledge that you shouldn’t start a gamedev career with a big dream project, yet this is the most common reason why game projects fail. We thought we were special. And if you think that as well, maybe sharing our experience will help you make some better decisions.... read more →
Jan 14

HEADSHOT LABS YEAR 1

Here we are, 14th of January 2017, our first birthday. What a crazy year it has been! It all began with only two of us, me and Ingmar, our 3D modeler and animator. We had nothing but an awesome idea, a crappy looking early prototype and the mindset to achieve great... read more →
Dec 12

CORE DESIGN IDEAS

DECEMBER 12, 2016 Hi, I’m Ingvar, founder of Headshot Labs and lead programmer on Killtype: Synthetic. I wanted to take a quick break from development to discuss our game design at greater length. It was brought to our attention recently that our game page describes what might sound like a... read more →
Nov 14

AN EXCITING ANNOUNCEMENT

There have been a couple exciting developments since our last update that will help to pave the way for the future of Headshot Labs and Killtype: Synthetic. First, we secured a significant funding injection to grow Headshot Labs and ramp up development on Killtype: Synthetic. The investment comes from a... read more →
Oct 15

THE EVOLUTION OF ROBOT DESIGN

The Prime Bionics testing robots, or A.R.N.I.E.s, as they’re currently named within our story bible, are the lone playable characters within Killtype: Synthetic. Nailing down their design and ensuring it aligned with our near-future setting and core gameplay objective of highly extensible player loadout configurations was one of the first... read more →
Sep 14

WELCOME TO THE HEADSHOT LABS DEV BLOG

We're starting this blog to chronicle the development of our game Killtype: Synthetic (K:S) and share in that process with the community. We want to give players a peek behind the scenes during our early development stages, so that the game and the community can grow together. In this space,... read more →